src/window.c

changeset 6
302971e8599b
parent 3
1efd6da2ad53
child 7
9dd76cbd6c90
equal deleted inserted replaced
5:7e1196d551ff 6:302971e8599b
1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 * Copyright 2023 Mike Becker. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 *
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
25 * POSSIBILITY OF SUCH DAMAGE.
26 */
27
28 #include "ascension/window.h"
29
30 #include <cx/linked_list.h>
31 #include <cx/printf.h>
32
33 #include <GL/glew.h>
34
35 static void asc_gl_debug_callback(
36 GLenum source, GLenum type, GLuint id, GLenum severity,
37 GLsizei length, const GLchar* message,
38 const void* userParam
39 ) {
40 cxmutstr buf = cx_asprintf(
41 "source = %d, id = %u, type = %d, severity= %d, message = %.*s",
42 source, id, type, severity, length, message);
43 if (type == GL_DEBUG_TYPE_ERROR) {
44 asc_error(buf.ptr);
45 } else {
46 asc_dprintf("GL debug: %*.s", (int)buf.length, buf.ptr);
47 }
48 cx_strfree(&buf);
49 }
50
51
52 static void asc_event_window_resized(Uint32 id, Sint32 width, Sint32 height) {
53 CxIterator iter = cxListIterator(asc_context.windows);
54 cx_foreach(AscWindow*, w, iter) {
55 if (w->id == id) {
56 w->dimensions.width = width;
57 w->dimensions.height = height;
58 return;
59 }
60 }
61 }
62
63 bool asc_loop_next(void) {
64 // dispatch SDL events
65 SDL_Event event;
66 while (SDL_PollEvent(&event)) {
67 switch (event.type) {
68 case SDL_QUIT:return false;
69 case SDL_WINDOWEVENT: {
70 if (event.window.type == SDL_WINDOWEVENT_RESIZED)
71 asc_event_window_resized(
72 event.window.windowID,
73 event.window.data1,
74 event.window.data2
75 );
76 break;
77 }
78 case SDL_KEYDOWN:
79 // TODO: remove this code and implement key press map instead
80 if (event.key.keysym.sym == SDLK_ESCAPE)
81 return false;
82 break;
83 case SDL_KEYUP:
84 // TODO: implement key press map
85 break;
86 }
87 }
88
89 // sync the windows
90 CxMutIterator windows = cxListMutIterator(asc_context.windows);
91 cx_foreach(AscWindow*, w, windows) {
92 asc_window_sync(w);
93 }
94 return true;
95 }
96
97 void asc_window_settings_init_defaults(AscWindowSettings* settings) {
98 settings->depth_size = 24;
99 settings->vsync = 1;
100 settings->dimensions.width = 800;
101 settings->dimensions.height = 600;
102 settings->fullscreen = 0;
103 settings->gl_major_version = 3;
104 settings->gl_minor_version = 3;
105 settings->title = "Ascended Window";
106 }
107
108 void asc_window_initialize(AscWindow* window, AscWindowSettings const* settings) {
109 Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN;
110 flags |= settings->fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_RESIZABLE;
111
112 window->window = SDL_CreateWindow(
113 settings->title,
114 SDL_WINDOWPOS_CENTERED,
115 SDL_WINDOWPOS_CENTERED,
116 settings->dimensions.width,
117 settings->dimensions.height,
118 flags
119 );
120 if (window->window == NULL) {
121 asc_error(SDL_GetError());
122 return;
123 }
124
125 window->id = SDL_GetWindowID(window->window);
126 SDL_GetWindowSize(window->window,
127 &window->dimensions.width,
128 &window->dimensions.height
129 );
130
131 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
132 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, settings->gl_major_version);
133 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, settings->gl_minor_version);
134 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, settings->depth_size);
135 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
136 window->glctx = SDL_GL_CreateContext(window->window);
137 if (window->glctx == NULL) {
138 asc_dprintf("Creating GL context failed for window %u", window->id);
139 } else {
140 glewExperimental = GL_TRUE;
141 GLenum err = glewInit();
142 if (err == GLEW_OK) {
143 SDL_GL_SetSwapInterval(settings->vsync);
144 glEnable(GL_DEPTH_TEST);
145 glEnable(GL_BLEND);
146 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
147 glEnable(GL_DEBUG_OUTPUT);
148 glDebugMessageCallback(asc_gl_debug_callback, NULL);
149 asc_dprintf("Window %u initialized", window->id);
150 cxListAdd(asc_context.windows, window);
151 return;
152 } else {
153 asc_error(glewGetErrorString(err));
154 }
155 }
156
157 // cleanup on error
158 if (window->glctx != NULL) {
159 SDL_GL_DeleteContext(window->glctx);
160 }
161 window->glctx = NULL;
162 SDL_DestroyWindow(window->window);
163 window->window = NULL;
164 window->id = 0;
165 }
166
167 void asc_window_destroy_impl(AscWindow* window) {
168 // destory the GL context and the window
169 if (window->glctx != NULL) {
170 SDL_GL_DeleteContext(window->glctx);
171 }
172 if (window->window != NULL) {
173 SDL_DestroyWindow(window->window);
174 }
175
176 // clean the data
177 asc_dprintf("Window %u and its OpenGL context destroyed.", window->id);
178 memset(window, 0, sizeof(AscWindow));
179 }
180
181 void asc_window_destroy(AscWindow* window) {
182 // find the window in the context and remove it
183 bool found = false;
184 CxMutIterator iter = cxListMutIterator(asc_context.windows);
185 cx_foreach(AscWindow*, w, iter) {
186 if (w == window) {
187 found = true;
188 cxIteratorFlagRemoval(iter);
189 }
190 }
191 if (!found) asc_window_destroy_impl(window);
192 }
193
194 void asc_window_sync(AscWindow const* window) {
195 SDL_GL_MakeCurrent(window->window, window->glctx);
196 SDL_GL_SwapWindow(window->window);
197 glViewport(0, 0, window->dimensions.width, window->dimensions.height);
198 glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
199 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
200 }

mercurial