52 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
52 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
53 asc_dprintf("Generated new texture for text node: %u", node->tex_id); |
53 asc_dprintf("Generated new texture for text node: %u", node->tex_id); |
54 } |
54 } |
55 |
55 |
56 // Render text onto a surface |
56 // Render text onto a surface |
57 SDL_Surface *surface = TTF_RenderText_Blended_Wrapped( |
57 SDL_Surface *surface = TTF_RenderUTF8_Blended_Wrapped( |
58 asc_context.active_font->ptr, |
58 asc_context.active_font->ptr, |
59 text.ptr, |
59 text.ptr, |
60 (SDL_Color) { |
60 (SDL_Color) { |
61 .r = asc_context.ink.red, |
61 .r = asc_context.ink.red, |
62 .g = asc_context.ink.green, |
62 .g = asc_context.ink.green, |