changelog
- Sun, 06 Oct 2024 20:49:43 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 06 Oct 2024 20:49:43 +0200] rev 75
- revert introduction of high level ucx trees and stick to the low level API
- Sun, 06 Oct 2024 19:45:34 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 06 Oct 2024 19:45:34 +0200] rev 74
- fix memory leak in asc_text_printf()
- Sun, 06 Oct 2024 19:43:08 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 06 Oct 2024 19:43:08 +0200] rev 73
- update to recent snapshot of ucx 3.1
- Thu, 15 Aug 2024 17:33:42 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 15 Aug 2024 17:33:42 +0200] rev 72
- define macro for predefined shader
- Wed, 14 Aug 2024 21:09:52 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 14 Aug 2024 21:09:52 +0200] rev 71
- centralize draw functions
- Sun, 11 Aug 2024 16:29:09 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 11 Aug 2024 16:29:09 +0200] rev 70
- redesign FPS counter
- Sun, 11 Aug 2024 16:28:54 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 11 Aug 2024 16:28:54 +0200] rev 69
- fix that update_transform flag was never cleared
added more flags regarding graphics and transform update
- Sun, 11 Aug 2024 16:11:30 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 11 Aug 2024 16:11:30 +0200] rev 68
- add mouse and window focus - resolves #382
plus some minor code improvements
- Sun, 11 Aug 2024 15:43:01 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 11 Aug 2024 15:43:01 +0200] rev 67
- update to recent snapshot of UCX 3.1
- Fri, 19 Apr 2024 22:28:29 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 19 Apr 2024 22:28:29 +0200] rev 66
- replaces broken font cache with improved cache - fixes #387
- Thu, 18 Apr 2024 22:53:55 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 18 Apr 2024 22:53:55 +0200] rev 65
- consistently refer to windows by ID - fixes #381
This change discovered that the font cache is completely broken. We created issue #387 for this.
- Thu, 18 Apr 2024 21:53:53 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 18 Apr 2024 21:53:53 +0200] rev 64
- make use of the asc_window_active macro
- Tue, 16 Apr 2024 22:20:17 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 16 Apr 2024 22:20:17 +0200] rev 63
- implement mouse motion and key press events
- Tue, 16 Apr 2024 22:06:17 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 16 Apr 2024 22:06:17 +0200] rev 62
- left and right are to distinguish...
- Fri, 12 Apr 2024 22:43:00 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 12 Apr 2024 22:43:00 +0200] rev 61
- merge different bools of AscSceneNode into flags
- Fri, 12 Apr 2024 22:23:31 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 12 Apr 2024 22:23:31 +0200] rev 60
- remove unnecessary parameters
- Fri, 12 Apr 2024 22:22:07 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 12 Apr 2024 22:22:07 +0200] rev 59
- use fancy named parameters for asc_text()
- Fri, 12 Apr 2024 22:03:15 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 12 Apr 2024 22:03:15 +0200] rev 58
- improve ui/text.h interface a lot
- Wed, 10 Apr 2024 19:43:34 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 10 Apr 2024 19:43:34 +0200] rev 57
- implement centered wrapped text
- Wed, 10 Apr 2024 19:35:14 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 10 Apr 2024 19:35:14 +0200] rev 56
- add convenience function to add nodes to the UI of the active window
- Wed, 10 Apr 2024 19:31:26 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 10 Apr 2024 19:31:26 +0200] rev 55
- make hidden flag a general attribute of nodes
- Wed, 10 Apr 2024 19:29:09 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 10 Apr 2024 19:29:09 +0200] rev 54
- remove check for alpha == zero because that will almost never happen
- Wed, 10 Apr 2024 19:24:39 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 10 Apr 2024 19:24:39 +0200] rev 53
- fix illegally skipping geometry update of text node
the reason is that the scene will not try again to update the node when it is just unhidden
- Wed, 10 Apr 2024 19:20:44 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 10 Apr 2024 19:20:44 +0200] rev 52
- use new scale2d function in text update
- Wed, 10 Apr 2024 19:16:26 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 10 Apr 2024 19:16:26 +0200] rev 51
- fix scale not initialized to 1
- Tue, 09 Apr 2024 21:18:52 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 09 Apr 2024 21:18:52 +0200] rev 50
- add texture.h
- Mon, 01 Apr 2024 19:44:00 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 01 Apr 2024 19:44:00 +0200] rev 49
- cleanup includes
- Mon, 01 Apr 2024 19:01:04 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 01 Apr 2024 19:01:04 +0200] rev 48
- create new UI subdir
- Mon, 01 Apr 2024 18:54:19 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 01 Apr 2024 18:54:19 +0200] rev 47
- remove unnecessary scene container
- Fri, 29 Mar 2024 00:03:25 +0100
- by Mike Becker <universe@uap-core.de> [Fri, 29 Mar 2024 00:03:25 +0100] rev 46
- make the timer have nanoseconds precision
- Thu, 28 Mar 2024 23:30:21 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 28 Mar 2024 23:30:21 +0100] rev 45
- simplify how transforms work
- Tue, 26 Mar 2024 20:37:21 +0100
- by Mike Becker <universe@uap-core.de> [Tue, 26 Mar 2024 20:37:21 +0100] rev 44
- create own compilation unit for GL context - fixes shader not being created per context
- Thu, 21 Mar 2024 23:01:09 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 23:01:09 +0100] rev 43
- fix iteration order when drawing nodes
- Thu, 21 Mar 2024 23:00:39 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 23:00:39 +0100] rev 42
- increase maximum possible number of 2D layers
- Thu, 21 Mar 2024 22:23:00 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 22:23:00 +0100] rev 41
- add correct interleaving of opaque and transparent sprites
- Thu, 21 Mar 2024 20:48:18 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 20:48:18 +0100] rev 40
- rename font shader to generic sprite shader
- Thu, 21 Mar 2024 20:34:33 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 20:34:33 +0100] rev 39
- minor improvements
- Thu, 21 Mar 2024 20:24:31 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 20:24:31 +0100] rev 38
- implement that nodes inherit the world transform of their parent
- Fri, 15 Mar 2024 00:06:59 +0100
- by Mike Becker <universe@uap-core.de> [Fri, 15 Mar 2024 00:06:59 +0100] rev 37
- add camera and render groups
- Wed, 06 Mar 2024 23:38:17 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 06 Mar 2024 23:38:17 +0100] rev 36
- invert the logic of converting between specialized nodes and the generic interface
- Wed, 06 Mar 2024 23:13:06 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 06 Mar 2024 23:13:06 +0100] rev 35
- fix name of demo binary
- Wed, 06 Mar 2024 23:12:56 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 06 Mar 2024 23:12:56 +0100] rev 34
- fix const-warning
- Wed, 06 Mar 2024 23:08:03 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 06 Mar 2024 23:08:03 +0100] rev 33
- add behavior nodes + restructure test program
Also, the test program will now officially be a game of snake.
- Mon, 04 Mar 2024 21:16:46 +0100
- by Mike Becker <universe@uap-core.de> [Mon, 04 Mar 2024 21:16:46 +0100] rev 32
- add transformation matrix
- Mon, 26 Feb 2024 21:16:00 +0100
- by Mike Becker <universe@uap-core.de> [Mon, 26 Feb 2024 21:16:00 +0100] rev 31
- use tree iterator to free scene nodes
- Thu, 22 Feb 2024 22:34:50 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 22 Feb 2024 22:34:50 +0100] rev 30
- apply new CxTreeIterator from ucx 3.1 preview
- Tue, 23 Jan 2024 21:34:12 +0100
- by Mike Becker <universe@uap-core.de> [Tue, 23 Jan 2024 21:34:12 +0100] rev 29
- bring first scene graph to live
- Sun, 21 Jan 2024 14:01:27 +0100
- by Mike Becker <universe@uap-core.de> [Sun, 21 Jan 2024 14:01:27 +0100] rev 28
- remove unused cx/list.h include