revert introduction of high level ucx trees and stick to the low level API default tip

fix memory leak in asc_text_printf()

update to recent snapshot of ucx 3.1

define macro for predefined shader

centralize draw functions

redesign FPS counter

fix that update_transform flag was never cleared

add mouse and window focus - resolves #382

update to recent snapshot of UCX 3.1

replaces broken font cache with improved cache - fixes #387

consistently refer to windows by ID - fixes #381

make use of the asc_window_active macro

implement mouse motion and key press events

left and right are to distinguish...

merge different bools of AscSceneNode into flags

(0) -15 tip

mercurial