src/texture.c

Tue, 16 Apr 2024 22:20:17 +0200

author
Mike Becker <universe@uap-core.de>
date
Tue, 16 Apr 2024 22:20:17 +0200
changeset 63
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parent 50
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permissions
-rw-r--r--

implement mouse motion and key press events

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 * Copyright 2024 Mike Becker. All rights reserved.
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4 *
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5 * Redistribution and use in source and binary forms, with or without
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6 * modification, are permitted provided that the following conditions are met:
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7 *
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8 * 1. Redistributions of source code must retain the above copyright
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9 * notice, this list of conditions and the following disclaimer.
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10 *
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11 * 2. Redistributions in binary form must reproduce the above copyright
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12 * notice, this list of conditions and the following disclaimer in the
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13 * documentation and/or other materials provided with the distribution.
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14 *
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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25 * POSSIBILITY OF SUCH DAMAGE.
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26 */
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27
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28 #include "ascension/texture.h"
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29 #include "ascension/error.h"
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30
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31 #include <assert.h>
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32 #include <GL/glew.h>
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33
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34 void asc_texture_bind(AscTexture const *tex, int uniform_location, int unit) {
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35 glActiveTexture(GL_TEXTURE0 + unit);
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36 GLenum error = glGetError();
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37 if (error == GL_INVALID_ENUM) {
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38 asc_error("Tried to use more texture units than available.");
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39 }
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40 glBindTexture(tex->target, tex->tex_id);
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41 glUniform1i(uniform_location, unit);
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42 }
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43
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44 void asc_texture_from_surface(AscTexture *tex, SDL_Surface const *surface) {
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45 glBindTexture(tex->target,tex->tex_id);
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46 glPixelStorei(GL_UNPACK_ROW_LENGTH,
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47 surface->pitch / surface->format->BytesPerPixel);
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48 glTexImage2D(tex->target, 0, GL_RGBA,
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49 surface->w, surface->h,
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50 0, GL_BGRA,
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51 GL_UNSIGNED_BYTE, surface->pixels);
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52 }
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53
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54 void asc_texture_init(
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55 AscTexture *tex,
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56 enum asc_texture_target target,
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57 enum asc_texture_min_filter min_filter,
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58 enum asc_texture_mag_filter mag_filter
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59 ) {
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60 static const GLenum texture_targets[] = {
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61 GL_TEXTURE_RECTANGLE
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62 };
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63 static const GLint texture_filters[] = {
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64 GL_NEAREST,
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65 GL_LINEAR,
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66 GL_NEAREST_MIPMAP_NEAREST,
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67 GL_LINEAR_MIPMAP_NEAREST,
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68 GL_NEAREST_MIPMAP_LINEAR,
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69 GL_LINEAR_MIPMAP_LINEAR
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70 };
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71 assert(target < sizeof(texture_targets) / sizeof(GLenum));
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72 assert(min_filter < sizeof(texture_filters) / sizeof(GLint));
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73 assert(mag_filter < 2); // mag filter only supports nearest/linear
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74 tex->target = texture_targets[target];
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75 glGenTextures(1, &tex->tex_id);
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76 glBindTexture(tex->target, tex->tex_id);
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77 glTexParameteri(tex->target, GL_TEXTURE_MIN_FILTER,
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78 texture_filters[min_filter]);
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79 glTexParameteri(tex->target, GL_TEXTURE_MAG_FILTER,
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80 texture_filters[mag_filter]);
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81 asc_dprintf("Generated new texture for text node: %u", tex->tex_id);
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82 }
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83
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84 void asc_texture_destroy(AscTexture *tex) {
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85 asc_dprintf("Release text node texture: %u", tex->tex_id);
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86 glDeleteTextures(1, &tex->tex_id);
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87 }

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