Wed, 08 Nov 2023 21:53:43 +0100
remove C++ support
0 | 1 | /* |
2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. | |
3 | * Copyright 2023 Mike Becker. All rights reserved. | |
4 | * | |
5 | * Redistribution and use in source and binary forms, with or without | |
6 | * modification, are permitted provided that the following conditions are met: | |
7 | * | |
8 | * 1. Redistributions of source code must retain the above copyright | |
9 | * notice, this list of conditions and the following disclaimer. | |
10 | * | |
11 | * 2. Redistributions in binary form must reproduce the above copyright | |
12 | * notice, this list of conditions and the following disclaimer in the | |
13 | * documentation and/or other materials provided with the distribution. | |
14 | * | |
15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
25 | * POSSIBILITY OF SUCH DAMAGE. | |
26 | */ | |
27 | ||
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302971e8599b
move window related stuff to its own unit
Mike Becker <universe@uap-core.de>
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28 | #include "ascension/window.h" |
7 | 29 | #include "ascension/context.h" |
30 | #include "ascension/error.h" | |
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6ad1a4213954
use the context flag to quit the application
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31 | #include "ascension/utils.h" |
0 | 32 | |
33 | #include <cx/printf.h> | |
34 | ||
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302971e8599b
move window related stuff to its own unit
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parents:
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35 | #include <GL/glew.h> |
302971e8599b
move window related stuff to its own unit
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36 | |
0 | 37 | static void asc_gl_debug_callback( |
38 | GLenum source, GLenum type, GLuint id, GLenum severity, | |
39 | GLsizei length, const GLchar* message, | |
40 | const void* userParam | |
41 | ) { | |
42 | cxmutstr buf = cx_asprintf( | |
43 | "source = %d, id = %u, type = %d, severity= %d, message = %.*s", | |
44 | source, id, type, severity, length, message); | |
45 | if (type == GL_DEBUG_TYPE_ERROR) { | |
46 | asc_error(buf.ptr); | |
47 | } else { | |
48 | asc_dprintf("GL debug: %*.s", (int)buf.length, buf.ptr); | |
49 | } | |
50 | cx_strfree(&buf); | |
51 | } | |
52 | ||
53 | ||
54 | static void asc_event_window_resized(Uint32 id, Sint32 width, Sint32 height) { | |
7 | 55 | for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) { |
56 | if (asc_context.windows[i].id == id) { | |
57 | asc_context.windows[i].dimensions.width = width; | |
58 | asc_context.windows[i].dimensions.height = height; | |
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d89e0ebc76d2
add projection matrix to AscWindow
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59 | asc_mat4f_ortho(asc_context.windows[i].projection, 0, (float) width, (float) height, 0); |
0 | 60 | return; |
61 | } | |
62 | } | |
63 | } | |
64 | ||
65 | bool asc_loop_next(void) { | |
66 | // dispatch SDL events | |
67 | SDL_Event event; | |
68 | while (SDL_PollEvent(&event)) { | |
69 | switch (event.type) { | |
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6ad1a4213954
use the context flag to quit the application
Mike Becker <universe@uap-core.de>
parents:
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70 | case SDL_QUIT: |
6ad1a4213954
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parents:
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71 | asc_set_flag(&asc_context.flags, ASC_FLAG_QUIT); |
6ad1a4213954
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72 | break; |
0 | 73 | case SDL_WINDOWEVENT: { |
74 | if (event.window.type == SDL_WINDOWEVENT_RESIZED) | |
75 | asc_event_window_resized( | |
76 | event.window.windowID, | |
77 | event.window.data1, | |
78 | event.window.data2 | |
79 | ); | |
80 | break; | |
81 | } | |
82 | case SDL_KEYDOWN: | |
83 | // TODO: remove this code and implement key press map instead | |
84 | if (event.key.keysym.sym == SDLK_ESCAPE) | |
85 | return false; | |
86 | break; | |
87 | case SDL_KEYUP: | |
88 | // TODO: implement key press map | |
89 | break; | |
90 | } | |
91 | } | |
92 | ||
93 | // sync the windows | |
7 | 94 | for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) { |
95 | if (asc_context.windows[i].id > 0) { | |
96 | asc_window_sync(&asc_context.windows[i]); | |
97 | } | |
0 | 98 | } |
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use the context flag to quit the application
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parents:
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99 | |
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100 | return !asc_test_flag(asc_context.flags, ASC_FLAG_QUIT); |
0 | 101 | } |
102 | ||
103 | void asc_window_settings_init_defaults(AscWindowSettings* settings) { | |
104 | settings->depth_size = 24; | |
105 | settings->vsync = 1; | |
3 | 106 | settings->dimensions.width = 800; |
107 | settings->dimensions.height = 600; | |
0 | 108 | settings->fullscreen = 0; |
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109 | settings->gl_major_version = 4; |
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110 | settings->gl_minor_version = 0; |
0 | 111 | settings->title = "Ascended Window"; |
112 | } | |
113 | ||
7 | 114 | AscWindow *asc_window_initialize(unsigned int index, AscWindowSettings const *settings) { |
115 | if (index >= ASC_MAX_WINDOWS) { | |
116 | asc_error("Maximum number of windows exceeded."); | |
117 | return NULL; | |
118 | } | |
119 | AscWindow *window = &asc_context.windows[index]; | |
120 | if (window->id > 0) { | |
121 | asc_error("Cannot create window - slot already occupied."); | |
122 | asc_dprintf("Tried to create window with index %u", index); | |
123 | return NULL; | |
124 | } | |
125 | ||
0 | 126 | Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN; |
127 | flags |= settings->fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_RESIZABLE; | |
128 | ||
129 | window->window = SDL_CreateWindow( | |
130 | settings->title, | |
131 | SDL_WINDOWPOS_CENTERED, | |
132 | SDL_WINDOWPOS_CENTERED, | |
3 | 133 | settings->dimensions.width, |
134 | settings->dimensions.height, | |
0 | 135 | flags |
136 | ); | |
137 | if (window->window == NULL) { | |
138 | asc_error(SDL_GetError()); | |
7 | 139 | return NULL; |
0 | 140 | } |
141 | ||
142 | window->id = SDL_GetWindowID(window->window); | |
3 | 143 | SDL_GetWindowSize(window->window, |
144 | &window->dimensions.width, | |
145 | &window->dimensions.height | |
146 | ); | |
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d89e0ebc76d2
add projection matrix to AscWindow
Mike Becker <universe@uap-core.de>
parents:
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147 | asc_mat4f_ortho( |
d89e0ebc76d2
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parents:
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148 | window->projection, |
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parents:
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149 | 0, |
d89e0ebc76d2
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parents:
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150 | (float) window->dimensions.width, |
d89e0ebc76d2
add projection matrix to AscWindow
Mike Becker <universe@uap-core.de>
parents:
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151 | (float) window->dimensions.height, |
d89e0ebc76d2
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Mike Becker <universe@uap-core.de>
parents:
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152 | 0 |
d89e0ebc76d2
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parents:
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153 | ); |
0 | 154 | |
155 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); | |
156 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, settings->gl_major_version); | |
157 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, settings->gl_minor_version); | |
158 | SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, settings->depth_size); | |
159 | SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); | |
160 | window->glctx = SDL_GL_CreateContext(window->window); | |
161 | if (window->glctx == NULL) { | |
162 | asc_dprintf("Creating GL context failed for window %u", window->id); | |
163 | } else { | |
164 | glewExperimental = GL_TRUE; | |
165 | GLenum err = glewInit(); | |
166 | if (err == GLEW_OK) { | |
167 | SDL_GL_SetSwapInterval(settings->vsync); | |
168 | glEnable(GL_DEPTH_TEST); | |
169 | glEnable(GL_BLEND); | |
170 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
171 | glEnable(GL_DEBUG_OUTPUT); | |
172 | glDebugMessageCallback(asc_gl_debug_callback, NULL); | |
173 | asc_dprintf("Window %u initialized", window->id); | |
7 | 174 | return window; |
0 | 175 | } else { |
176 | asc_error(glewGetErrorString(err)); | |
177 | } | |
178 | } | |
179 | ||
180 | // cleanup on error | |
181 | if (window->glctx != NULL) { | |
182 | SDL_GL_DeleteContext(window->glctx); | |
183 | } | |
184 | window->glctx = NULL; | |
185 | SDL_DestroyWindow(window->window); | |
186 | window->window = NULL; | |
187 | window->id = 0; | |
188 | } | |
189 | ||
7 | 190 | void asc_window_destroy(AscWindow* window) { |
191 | // safeguard | |
192 | if (window->id == 0) return; | |
193 | ||
194 | // destroy the GL context and the window | |
0 | 195 | if (window->glctx != NULL) { |
196 | SDL_GL_DeleteContext(window->glctx); | |
197 | } | |
198 | if (window->window != NULL) { | |
199 | SDL_DestroyWindow(window->window); | |
200 | } | |
201 | ||
202 | // clean the data | |
203 | asc_dprintf("Window %u and its OpenGL context destroyed.", window->id); | |
204 | memset(window, 0, sizeof(AscWindow)); | |
205 | } | |
206 | ||
207 | void asc_window_sync(AscWindow const* window) { | |
208 | SDL_GL_MakeCurrent(window->window, window->glctx); | |
209 | SDL_GL_SwapWindow(window->window); | |
3 | 210 | glViewport(0, 0, window->dimensions.width, window->dimensions.height); |
0 | 211 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
212 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
213 | } |