Thu, 18 Apr 2024 22:53:55 +0200
consistently refer to windows by ID - fixes #381
This change discovered that the font cache is completely broken. We created issue #387 for this.
universe@50 | 1 | /* |
universe@50 | 2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
universe@50 | 3 | * Copyright 2024 Mike Becker. All rights reserved. |
universe@50 | 4 | * |
universe@50 | 5 | * Redistribution and use in source and binary forms, with or without |
universe@50 | 6 | * modification, are permitted provided that the following conditions are met: |
universe@50 | 7 | * |
universe@50 | 8 | * 1. Redistributions of source code must retain the above copyright |
universe@50 | 9 | * notice, this list of conditions and the following disclaimer. |
universe@50 | 10 | * |
universe@50 | 11 | * 2. Redistributions in binary form must reproduce the above copyright |
universe@50 | 12 | * notice, this list of conditions and the following disclaimer in the |
universe@50 | 13 | * documentation and/or other materials provided with the distribution. |
universe@50 | 14 | * |
universe@50 | 15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
universe@50 | 16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
universe@50 | 17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
universe@50 | 18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
universe@50 | 19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
universe@50 | 20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
universe@50 | 21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
universe@50 | 22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
universe@50 | 23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
universe@50 | 24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
universe@50 | 25 | * POSSIBILITY OF SUCH DAMAGE. |
universe@50 | 26 | */ |
universe@50 | 27 | |
universe@50 | 28 | #ifndef ASCENSION_TEXTURE_H |
universe@50 | 29 | #define ASCENSION_TEXTURE_H |
universe@50 | 30 | |
universe@50 | 31 | #include <SDL2/SDL_surface.h> |
universe@50 | 32 | |
universe@50 | 33 | typedef struct AscTexture AscTexture; |
universe@50 | 34 | |
universe@50 | 35 | struct AscTexture { |
universe@50 | 36 | unsigned target; |
universe@50 | 37 | unsigned tex_id; |
universe@50 | 38 | }; |
universe@50 | 39 | |
universe@50 | 40 | #define asc_texture_uninitialized(tex) ((tex)->tex_id == 0) |
universe@50 | 41 | |
universe@50 | 42 | enum asc_texture_target { |
universe@50 | 43 | ASC_TEXTURE_RECTANGLE |
universe@50 | 44 | }; |
universe@50 | 45 | |
universe@50 | 46 | enum asc_texture_min_filter { |
universe@50 | 47 | ASC_TEXTURE_MIN_FILTER_NEAREST, |
universe@50 | 48 | ASC_TEXTURE_MIN_FILTER_LINEAR, |
universe@50 | 49 | ASC_TEXTURE_MIN_FILTER_NEAREST_MIPMAP_NEAREST, |
universe@50 | 50 | ASC_TEXTURE_MIN_FILTER_LINEAR_MIPMAP_NEAREST, |
universe@50 | 51 | ASC_TEXTURE_MIN_FILTER_NEAREST_MIPMAP_LINEAR, |
universe@50 | 52 | ASC_TEXTURE_MIN_FILTER_LINEAR_MIPMAP_LINEAR |
universe@50 | 53 | }; |
universe@50 | 54 | |
universe@50 | 55 | enum asc_texture_mag_filter { |
universe@50 | 56 | ASC_TEXTURE_MAG_FILTER_NEAREST, |
universe@50 | 57 | ASC_TEXTURE_MAG_FILTER_LINEAR |
universe@50 | 58 | }; |
universe@50 | 59 | |
universe@50 | 60 | __attribute__((__nonnull__)) |
universe@50 | 61 | void asc_texture_init( |
universe@50 | 62 | AscTexture *tex, |
universe@50 | 63 | enum asc_texture_target target, |
universe@50 | 64 | enum asc_texture_min_filter min_filter, |
universe@50 | 65 | enum asc_texture_mag_filter mag_filter |
universe@50 | 66 | ); |
universe@50 | 67 | |
universe@50 | 68 | __attribute__((__nonnull__)) |
universe@50 | 69 | void asc_texture_destroy(AscTexture *tex); |
universe@50 | 70 | |
universe@50 | 71 | #define asc_texture_init_rectangle(tex) \ |
universe@50 | 72 | asc_texture_init(tex, ASC_TEXTURE_RECTANGLE, \ |
universe@50 | 73 | ASC_TEXTURE_MIN_FILTER_LINEAR, ASC_TEXTURE_MAG_FILTER_LINEAR) |
universe@50 | 74 | |
universe@50 | 75 | __attribute__((__nonnull__)) |
universe@50 | 76 | void asc_texture_bind(AscTexture const *tex, int uniform_location, int unit); |
universe@50 | 77 | |
universe@50 | 78 | __attribute__((__nonnull__)) |
universe@50 | 79 | void asc_texture_from_surface(AscTexture *tex, SDL_Surface const *surface); |
universe@50 | 80 | |
universe@50 | 81 | #endif //ASCENSION_TEXTURE_H |