Thu, 18 Apr 2024 22:53:55 +0200
consistently refer to windows by ID - fixes #381
This change discovered that the font cache is completely broken. We created issue #387 for this.
universe@15 | 1 | /* |
universe@15 | 2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
universe@15 | 3 | * Copyright 2023 Mike Becker. All rights reserved. |
universe@15 | 4 | * |
universe@15 | 5 | * Redistribution and use in source and binary forms, with or without |
universe@15 | 6 | * modification, are permitted provided that the following conditions are met: |
universe@15 | 7 | * |
universe@15 | 8 | * 1. Redistributions of source code must retain the above copyright |
universe@15 | 9 | * notice, this list of conditions and the following disclaimer. |
universe@15 | 10 | * |
universe@15 | 11 | * 2. Redistributions in binary form must reproduce the above copyright |
universe@15 | 12 | * notice, this list of conditions and the following disclaimer in the |
universe@15 | 13 | * documentation and/or other materials provided with the distribution. |
universe@15 | 14 | * |
universe@15 | 15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
universe@15 | 16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
universe@15 | 17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
universe@15 | 18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
universe@15 | 19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
universe@15 | 20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
universe@15 | 21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
universe@15 | 22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
universe@15 | 23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
universe@15 | 24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
universe@15 | 25 | * POSSIBILITY OF SUCH DAMAGE. |
universe@15 | 26 | */ |
universe@15 | 27 | |
universe@15 | 28 | #ifndef ASCENSION_SHADER_H |
universe@15 | 29 | #define ASCENSION_SHADER_H |
universe@15 | 30 | |
universe@15 | 31 | typedef struct AscShader { |
universe@15 | 32 | unsigned int id; |
universe@15 | 33 | } AscShader; |
universe@15 | 34 | |
universe@15 | 35 | typedef struct AscShaderProgram { |
universe@15 | 36 | unsigned int id; |
universe@16 | 37 | int model; |
universe@16 | 38 | int view; |
universe@16 | 39 | int projection; |
universe@15 | 40 | } AscShaderProgram; |
universe@15 | 41 | |
universe@40 | 42 | typedef struct AscShaderSprite { |
universe@16 | 43 | AscShaderProgram base; |
universe@41 | 44 | int depth; |
universe@50 | 45 | int tex; |
universe@40 | 46 | } AscShaderSprite; |
universe@15 | 47 | |
universe@16 | 48 | |
universe@15 | 49 | /** |
universe@15 | 50 | * Compiles a shader from the given source code. |
universe@15 | 51 | * |
universe@15 | 52 | * The ID of the returned shader will be zero when something went wrong. |
universe@15 | 53 | * |
universe@15 | 54 | * @param type the shader type (use the GL enum) |
universe@15 | 55 | * @param code the source code |
universe@15 | 56 | * @param length the length of the source code |
universe@15 | 57 | * @return the compiled shader |
universe@15 | 58 | */ |
universe@15 | 59 | AscShader asc_shader_compile(unsigned int type, char const *code, int length); |
universe@15 | 60 | |
universe@15 | 61 | /** |
universe@15 | 62 | * Compiles a shader from the given source file. |
universe@15 | 63 | * |
universe@15 | 64 | * The ID of the returned shader will be zero when something went wrong. |
universe@15 | 65 | * The file is mapped into memory for compilation and then unmapped again. |
universe@15 | 66 | * |
universe@15 | 67 | * @param type the shader type (use the GL enum) |
universe@15 | 68 | * @param filename the path to the shader file |
universe@15 | 69 | * @return the compiled shader |
universe@15 | 70 | */ |
universe@15 | 71 | AscShader asc_shader_compilef(unsigned int type, char const *filename); |
universe@15 | 72 | |
universe@15 | 73 | /** |
universe@15 | 74 | * This function links shaders into a program. |
universe@15 | 75 | * |
universe@15 | 76 | * The ID of the returned program will be zero when something went wrong. |
universe@15 | 77 | * |
universe@15 | 78 | * @param vertex the vertex shader |
universe@15 | 79 | * @param fragment the fragment shader |
universe@15 | 80 | * @return a compiled program |
universe@15 | 81 | */ |
universe@15 | 82 | AscShaderProgram asc_shader_link(AscShader vertex, AscShader fragment); |
universe@15 | 83 | |
universe@15 | 84 | /** |
universe@15 | 85 | * Destroys the shader. |
universe@15 | 86 | * |
universe@15 | 87 | * @param shader the shader |
universe@15 | 88 | */ |
universe@15 | 89 | void asc_shader_destroy(AscShader shader); |
universe@15 | 90 | |
universe@15 | 91 | /** |
universe@15 | 92 | * Destroys the shader program. |
universe@15 | 93 | * |
universe@15 | 94 | * @param program the program |
universe@15 | 95 | */ |
universe@15 | 96 | void asc_shader_program_destroy(AscShaderProgram program); |
universe@15 | 97 | |
universe@15 | 98 | |
universe@44 | 99 | AscShaderProgram asc_shader_easy_compile_and_link( |
universe@44 | 100 | char const *vtxName, |
universe@44 | 101 | char const *fragName |
universe@44 | 102 | ); |
universe@15 | 103 | |
universe@15 | 104 | #endif //ASCENSION_SHADER_H |