src/context.c

Sun, 21 Jan 2024 13:31:51 +0100

author
Mike Becker <universe@uap-core.de>
date
Sun, 21 Jan 2024 13:31:51 +0100
changeset 25
601b3f4e17a2
parent 16
c5dde81b6fb2
child 28
8acde7d27904
permissions
-rw-r--r--

rename AscTextNode to just AscText

universe@0 1 /*
universe@0 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
universe@0 3 * Copyright 2023 Mike Becker. All rights reserved.
universe@0 4 *
universe@0 5 * Redistribution and use in source and binary forms, with or without
universe@0 6 * modification, are permitted provided that the following conditions are met:
universe@0 7 *
universe@0 8 * 1. Redistributions of source code must retain the above copyright
universe@0 9 * notice, this list of conditions and the following disclaimer.
universe@0 10 *
universe@0 11 * 2. Redistributions in binary form must reproduce the above copyright
universe@0 12 * notice, this list of conditions and the following disclaimer in the
universe@0 13 * documentation and/or other materials provided with the distribution.
universe@0 14 *
universe@0 15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
universe@0 16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
universe@0 17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
universe@0 18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
universe@0 19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
universe@0 20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
universe@0 21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
universe@0 22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
universe@0 23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
universe@0 24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
universe@0 25 * POSSIBILITY OF SUCH DAMAGE.
universe@0 26 */
universe@0 27
universe@7 28 #include "ascension/context.h"
universe@7 29 #include "ascension/error.h"
universe@7 30 #include "ascension/utils.h"
universe@15 31 #include "ascension/shader.h"
universe@0 32
universe@0 33 #include <cx/linked_list.h>
universe@0 34
universe@6 35 #include <SDL2/SDL.h>
universe@6 36 #include <SDL2/SDL_ttf.h>
universe@0 37
universe@0 38 AscContext asc_context;
universe@0 39
universe@0 40 void asc_context_initialize(void) {
universe@0 41 if (asc_test_flag(asc_context.flags, ASC_FLAG_INITILIZED))
universe@0 42 return;
universe@11 43 memset(&asc_context, 0, sizeof(AscContext));
universe@0 44
universe@0 45 // initialize error buffer
universe@0 46 cxBufferInit(
universe@0 47 &asc_context.error_buffer,
universe@0 48 NULL,
universe@0 49 256,
universe@0 50 NULL,
universe@0 51 CX_BUFFER_AUTO_EXTEND
universe@0 52 );
universe@0 53
universe@0 54 // initialize SDL
universe@0 55 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
universe@0 56 asc_error(SDL_GetError());
universe@0 57 } else {
universe@0 58 if (TTF_Init() < 0) {
universe@0 59 asc_error(TTF_GetError());
universe@0 60 }
universe@0 61 }
universe@0 62 SDL_ClearError();
universe@0 63 asc_set_flag(&asc_context.flags, ASC_FLAG_INITILIZED);
universe@0 64 asc_dprintf("Ascension context initialized.");
universe@0 65 }
universe@0 66
universe@0 67 void asc_context_destroy(void) {
universe@15 68 asc_shader_destroy_predefined();
universe@7 69 for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
universe@7 70 asc_window_destroy(&asc_context.windows[i]);
universe@7 71 }
universe@11 72 asc_font_cache_clear();
universe@0 73
universe@0 74 // quit SDL
universe@0 75 if (TTF_WasInit())
universe@0 76 TTF_Quit();
universe@0 77 SDL_Quit();
universe@0 78
universe@0 79 // destroy the error buffer
universe@0 80 cxBufferDestroy(&asc_context.error_buffer);
universe@0 81 asc_context.flags = 0;
universe@0 82 asc_dprintf("Ascension context destroyed.");
universe@0 83 }
universe@16 84
universe@16 85 static void asc_event_window_resized(Uint32 id, Sint32 width, Sint32 height) {
universe@16 86 for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
universe@16 87 if (asc_context.windows[i].id == id) {
universe@16 88 asc_context.windows[i].dimensions.width = width;
universe@16 89 asc_context.windows[i].dimensions.height = height;
universe@16 90 asc_mat4f_ortho(asc_context.windows[i].projection, 0, (float) width, (float) height, 0);
universe@16 91 return;
universe@16 92 }
universe@16 93 }
universe@16 94 }
universe@16 95
universe@16 96 bool asc_loop_next(void) {
universe@16 97 // dispatch SDL events
universe@16 98 SDL_Event event;
universe@16 99 while (SDL_PollEvent(&event)) {
universe@16 100 switch (event.type) {
universe@16 101 case SDL_QUIT:
universe@16 102 asc_set_flag(&asc_context.flags, ASC_FLAG_QUIT);
universe@16 103 break;
universe@16 104 case SDL_WINDOWEVENT: {
universe@16 105 if (event.window.event == SDL_WINDOWEVENT_RESIZED)
universe@16 106 asc_event_window_resized(
universe@16 107 event.window.windowID,
universe@16 108 event.window.data1,
universe@16 109 event.window.data2
universe@16 110 );
universe@16 111 break;
universe@16 112 }
universe@16 113 case SDL_KEYDOWN:
universe@16 114 // TODO: remove this code and implement key press map instead
universe@16 115 if (event.key.keysym.sym == SDLK_ESCAPE)
universe@16 116 return false;
universe@16 117 break;
universe@16 118 case SDL_KEYUP:
universe@16 119 // TODO: implement key press map
universe@16 120 break;
universe@16 121 }
universe@16 122 }
universe@16 123
universe@16 124 // sync the windows
universe@16 125 for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
universe@16 126 if (asc_context.windows[i].id > 0) {
universe@16 127 asc_window_sync(&asc_context.windows[i]);
universe@16 128 }
universe@16 129 }
universe@16 130
universe@16 131 // compute frame time
universe@16 132 static Uint32 ticks;
universe@16 133 Uint32 ticks_elapsed = SDL_GetTicks() - ticks;
universe@16 134 ticks = SDL_GetTicks();
universe@16 135 asc_context.elapsed_millis = ticks_elapsed;
universe@16 136 asc_context.elapsed = (float) ticks_elapsed / 1000.0f;
universe@16 137
universe@16 138 return !asc_test_flag(asc_context.flags, ASC_FLAG_QUIT);
universe@16 139 }

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