Thu, 21 Mar 2024 23:01:09 +0100
fix iteration order when drawing nodes
0 | 1 | # Copyright 2023 Mike Becker. All rights reserved. |
2 | # | |
3 | # Redistribution and use in source and binary forms, with or without | |
4 | # modification, are permitted provided that the following conditions are met: | |
5 | # | |
6 | # 1. Redistributions of source code must retain the above copyright | |
7 | # notice, this list of conditions and the following disclaimer. | |
8 | # | |
9 | # 2. Redistributions in binary form must reproduce the above copyright | |
10 | # notice, this list of conditions and the following disclaimer in the | |
11 | # documentation and/or other materials provided with the distribution. | |
12 | # | |
13 | # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
14 | # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
15 | # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
16 | # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
17 | # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
18 | # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
19 | # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
20 | # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
21 | # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
22 | # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
23 | # POSSIBILITY OF SUCH DAMAGE. | |
24 | # | |
25 | ||
26 | include ../config.mk | |
27 | ||
28 | BUILD_DIR=../build/test | |
29 | LIB_ASCENSION=../build/lib/libascension.a | |
30 | CFLAGS += -I../src | |
31 | ||
35 | 32 | all: $(BUILD_DIR)/snake FORCE |
33 | @echo "Demo game successfully built." | |
0 | 34 | |
35 | 35 | $(BUILD_DIR)/snake: $(BUILD_DIR)/snake.o $(LIB_ASCENSION) |
36 | @echo "Linking snake..." | |
0 | 37 | $(CC) $(LDFLAGS) -o $@ $^ |
38 | ||
20
b101c1ef13c7
add pseudo-rule s.t. dry-runs won't fail
Mike Becker <universe@uap-core.de>
parents:
16
diff
changeset
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39 | $(LIB_ASCENSION): |
b101c1ef13c7
add pseudo-rule s.t. dry-runs won't fail
Mike Becker <universe@uap-core.de>
parents:
16
diff
changeset
|
40 | test -f "$@" |
b101c1ef13c7
add pseudo-rule s.t. dry-runs won't fail
Mike Becker <universe@uap-core.de>
parents:
16
diff
changeset
|
41 | |
6
302971e8599b
move window related stuff to its own unit
Mike Becker <universe@uap-core.de>
parents:
0
diff
changeset
|
42 | FORCE: |
302971e8599b
move window related stuff to its own unit
Mike Becker <universe@uap-core.de>
parents:
0
diff
changeset
|
43 | |
35 | 44 | $(BUILD_DIR)/snake.o: snake.c ../src/ascension/ascension.h \ |
15
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
11
diff
changeset
|
45 | ../src/ascension/error.h ../src/ascension/context.h \ |
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
changeset
|
46 | ../src/ascension/datatypes.h ../src/ascension/window.h \ |
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
changeset
|
47 | ../src/ascension/primitives.h ../src/ascension/mesh.h \ |
32
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
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48 | ../src/ascension/scene.h ../src/ascension/transform.h \ |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
35
diff
changeset
|
49 | ../src/ascension/camera.h ../src/ascension/font.h \ |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
35
diff
changeset
|
50 | ../src/ascension/shader.h ../src/ascension/text.h |
6
302971e8599b
move window related stuff to its own unit
Mike Becker <universe@uap-core.de>
parents:
0
diff
changeset
|
51 | @echo "Compiling $<" |
0 | 52 | $(CC) -o $@ $(CFLAGS) -c $< |
53 |