Thu, 28 Mar 2024 23:30:21 +0100
simplify how transforms work
3 | 1 | /* |
2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. | |
3 | * Copyright 2023 Mike Becker. All rights reserved. | |
4 | * | |
5 | * Redistribution and use in source and binary forms, with or without | |
6 | * modification, are permitted provided that the following conditions are met: | |
7 | * | |
8 | * 1. Redistributions of source code must retain the above copyright | |
9 | * notice, this list of conditions and the following disclaimer. | |
10 | * | |
11 | * 2. Redistributions in binary form must reproduce the above copyright | |
12 | * notice, this list of conditions and the following disclaimer in the | |
13 | * documentation and/or other materials provided with the distribution. | |
14 | * | |
15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
25 | * POSSIBILITY OF SUCH DAMAGE. | |
26 | */ | |
27 | ||
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28 | #ifndef ASCENSION_TEXT_H |
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29 | #define ASCENSION_TEXT_H |
11 | 30 | |
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31 | #include "font.h" |
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32 | #include "scene.h" |
3 | 33 | |
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34 | typedef struct AscText { |
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35 | extend_asc_scene_node; |
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36 | char *text; |
19 | 37 | AscFont const *font; |
38 | asc_col4i color; | |
39 | unsigned max_width; | |
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40 | bool hidden; |
19 | 41 | bool centered; |
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42 | unsigned tex_id; |
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43 | } AscText; |
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44 | |
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45 | |
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46 | /** |
19 | 47 | * Creates a text node. |
11 | 48 | * |
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49 | * The current context ink and font will be used. |
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50 | * |
19 | 51 | * @param x the position where to draw the text |
52 | * @param y the position where to draw the text | |
53 | * @param text the text to draw | |
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54 | * @return the scene node |
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55 | * |
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56 | * @see asc_ink() |
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57 | * @see asc_font() |
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58 | */ |
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59 | AscSceneNode *asc_text(int x, int y, char const* text); |
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60 | |
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61 | /** |
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62 | * Provides access to the text data fields. |
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63 | * |
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64 | * @param node scene node created by asc_text() |
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65 | */ |
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66 | #define asc_text_data(node) ((AscText*)node) |
11 | 67 | |
68 | /** | |
19 | 69 | * Releases all the memory of this node. |
70 | * | |
71 | * @param node the text node | |
72 | */ | |
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73 | void asc_text_free(AscText *node); |
3 | 74 | |
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75 | #endif //ASCENSION_TEXT_H |