static void ViewFullscreenCB(Widget w, void *udata, void *cdata);
static void window_close_handler(Widget window, void *udata, void *cdata) {
+ WindowClosePlayer(main_window);
ApplicationExit();
}
}
}
+static void resizeEH(Widget widget, XtPointer data, XEvent *event, Boolean *dispatch) {
+ WindowAdjustAspectRatio(data);
+}
+
+static void playerWidgetInputCB(Widget widget, XtPointer u, XtPointer c) {
+ MainWindow *win = u;
+ XmDrawingAreaCallbackStruct *cb = c;
+
+ if(win->player && win->player->isactive) {
+ PlayerHandleInput(win, win->player, cb);
+ }
+}
+
MainWindow* WindowCreate(Display *display) {
Arg args[32];
int n;
args,
n);
-
+ // close handler
Atom wm_delete_window;
wm_delete_window = XmInternAtom(
display,
window_close_handler,
window);
-
+ // resize handler
+ XtAddEventHandler(window->window, StructureNotifyMask, False, resizeEH, window);
+
n = 0;
XtSetArg(args[n], XmNwidth, 360); n++;
XtSetArg(args[n], XmNheight, 220); n++;
XtSetArg(args[n], XmNbackground, BlackPixelOfScreen(XtScreen(window->window))); n++;
window->player_widget = XmCreateDrawingArea(container, "player", args, n);
XtManageChild(window->player_widget);
+ XtAddCallback(window->player_widget, XmNinputCallback, playerWidgetInputCB, window);
+ XmProcessTraversal(window->player_widget, XmTRAVERSE_CURRENT);
// get F keycode
keycodeF = XKeysymToKeycode(XtDisplay(window->window), XStringToKeysym("F"));
}
}
+
+void WindowAdjustAspectRatio(MainWindow *win) {
+ if(!win->player) return;
+ if(!win->player->isactive || win->player->width <= 0 || win->player->height <= 0) return;
+
+ // we have a running player width video
+ // adjust window aspect ratio (the window aspect ratio is different from
+ // the video, because of window decoration, menubar and other extra controls)
+
+ Dimension win_width, win_height;
+ XtVaGetValues(win->window, XmNwidth, &win_width, XmNheight, &win_height, NULL);
+ Dimension player_width, player_height;
+ XtVaGetValues(win->player_widget, XmNwidth, &player_width, XmNheight, &player_height, NULL);
+
+ double r = (double)win->player->width / (double)win->player->height;
+ double p_width = player_width;
+ double p_height = p_width / r;
+
+ Dimension new_width = p_width + win_width - player_width;
+ Dimension new_height = p_height + win_height - player_height;
+
+ XSizeHints hints;
+ hints.flags = PAspect;
+ hints.min_aspect.x = new_width;
+ hints.min_aspect.y = new_height;
+ hints.max_aspect.x = new_width;
+ hints.max_aspect.y = new_height;
+ XSetWMNormalHints(XtDisplay(win->window), XtWindow(win->window), &hints);
+}
+
+void WindowClosePlayer(MainWindow *win) {
+ if(win->player) {
+ PlayerDestroy(win->player);
+ }
+ win->player = NULL;
+}