static void ViewFullscreenCB(Widget w, void *udata, void *cdata);
static void window_close_handler(Widget window, void *udata, void *cdata) {
+ WindowClosePlayer(main_window);
ApplicationExit();
}
WindowAdjustAspectRatio(data);
}
+static void playerWidgetInputCB(Widget widget, XtPointer u, XtPointer c) {
+ MainWindow *win = u;
+ XmDrawingAreaCallbackStruct *cb = c;
+
+ if(win->player && win->player->isactive) {
+ PlayerHandleInput(win, win->player, cb);
+ }
+}
+
+static void playerEH(Widget widget, XtPointer data, XEvent *event, Boolean *dispatch) {
+ MainWindow *win = data;
+ if(!win->player || win->player->window == 0) return;
+
+ /*
+ if(event->type == EnterNotify) {
+ printf("enter: grab pointer\n");
+
+ XtGrabPointer(
+ win->player_widget,
+ True,
+ ButtonPressMask | ButtonReleaseMask | PointerMotionMask | FocusChangeMask | EnterWindowMask | LeaveWindowMask,
+ GrabModeAsync,
+ GrabModeAsync,
+ None,
+ None,
+ CurrentTime);
+
+ return;
+ }
+ if(event->type == LeaveNotify) {
+ printf("leave\n");
+ XtUngrabPointer(win->player_widget, CurrentTime);
+ return;
+ }
+
+ if(event->type == MotionNotify) {
+ static int testv = 0;
+ printf("test %d\n", testv++);
+ }
+ */
+
+ if(event->type == KeyPress || event->type == KeyRelease) {
+ // redirect key events to the player window
+ event->xkey.window = win->player->window;
+ XSendEvent(
+ XtDisplay(win->player_widget),
+ win->player->window,
+ True,
+ 0,
+ event);
+ }
+}
+
MainWindow* WindowCreate(Display *display) {
Arg args[32];
int n;
XtSetArg(args[n], XmNbackground, BlackPixelOfScreen(XtScreen(window->window))); n++;
window->player_widget = XmCreateDrawingArea(container, "player", args, n);
XtManageChild(window->player_widget);
+ XtAddCallback(window->player_widget, XmNinputCallback, playerWidgetInputCB, window);
XmProcessTraversal(window->player_widget, XmTRAVERSE_CURRENT);
+ XtAddEventHandler(window->player_widget, PointerMotionMask | ButtonPressMask | ButtonReleaseMask | FocusChangeMask |
+ EnterWindowMask | KeyPressMask | KeyReleaseMask |
+ LeaveWindowMask, FALSE, playerEH, window);
+
// get F keycode
keycodeF = XKeysymToKeycode(XtDisplay(window->window), XStringToKeysym("F"));
hints.max_aspect.y = new_height;
XSetWMNormalHints(XtDisplay(win->window), XtWindow(win->window), &hints);
}
+
+void WindowClosePlayer(MainWindow *win) {
+ if(win->player) {
+ PlayerDestroy(win->player);
+ }
+ win->player = NULL;
+}