double playback_time;
int width;
int height;
+ int osd_height;
} Player;
typedef struct MainWindow {
Player *player;
bool fullscreen;
bool mbvisible;
+ bool cursorhidden;
+ bool buttongrab;
+ bool pwbuttonpressed;
+
+ Widget playRepeatTrackButton;
+ Widget playRepeatListButton;
+ Widget playAutoPlayButton;
+
+ Time player_event_time;
+ Time button_press_time;
+ double motion_playback_time;
+ int mouse_x;
+ int mouse_y;
+
+ Boolean repeatTrack;
+ Boolean repeatList;
+ Boolean autoplayFolder;
} MainWindow;
MainWindow* WindowCreate(Display *dp);
void WindowClosePlayer(MainWindow *win);
+void WindowHidePlayerCursor(MainWindow *win);
+void WindowShowPlayerCursor(MainWindow *win);
+
+void WindowHandlePlayerEvent(MainWindow *win, XEvent *event);
+
#ifdef __cplusplus
}
#endif