redirect key events to the player window
[uwplayer.git] / application / window.c
index 8132f86..da0b04c 100644 (file)
@@ -65,6 +65,50 @@ static void playerWidgetInputCB(Widget widget, XtPointer u, XtPointer c) {
     }
 }
 
+static void playerEH(Widget widget, XtPointer data, XEvent *event, Boolean *dispatch) {
+    MainWindow *win = data;
+    if(!win->player || win->player->window == 0) return;
+    
+    /*
+    if(event->type == EnterNotify) {
+        printf("enter: grab pointer\n");
+        
+        XtGrabPointer(
+                win->player_widget,
+                True,
+                ButtonPressMask | ButtonReleaseMask | PointerMotionMask | FocusChangeMask | EnterWindowMask | LeaveWindowMask,
+                GrabModeAsync,
+                GrabModeAsync,
+                None,
+                None,
+                CurrentTime);
+        
+        return;
+    }
+    if(event->type == LeaveNotify) {
+        printf("leave\n");
+        XtUngrabPointer(win->player_widget, CurrentTime); 
+        return;
+    }
+    
+    if(event->type == MotionNotify) {
+        static int testv = 0;
+        printf("test %d\n", testv++);
+    }
+    */
+    
+    if(event->type == KeyPress || event->type == KeyRelease) {
+        // redirect key events to the player window
+        event->xkey.window = win->player->window;
+        XSendEvent(
+                XtDisplay(win->player_widget),
+                win->player->window,
+                True,
+                0,
+                event);
+    }
+}
+
 MainWindow* WindowCreate(Display *display) {
     Arg args[32];
     int n;
@@ -125,6 +169,10 @@ MainWindow* WindowCreate(Display *display) {
     XtManageChild(window->player_widget);
     XtAddCallback(window->player_widget, XmNinputCallback, playerWidgetInputCB, window);
     XmProcessTraversal(window->player_widget, XmTRAVERSE_CURRENT);
+    XtAddEventHandler(window->player_widget, PointerMotionMask | ButtonPressMask | ButtonReleaseMask | FocusChangeMask |
+                 EnterWindowMask | KeyPressMask | KeyReleaseMask |
+                  LeaveWindowMask, FALSE, playerEH, window);
+    
     
     // get F keycode
     keycodeF = XKeysymToKeycode(XtDisplay(window->window), XStringToKeysym("F"));