#endif
#define UWP_PLAYER_BIN "player"
-#define UWP_PLAYER_TYPE "player_type"
+#define UWP_PLAYER_TYPE "playertype"
typedef struct PlayerInfo {
char *bin;
char *type;
} PlayerInfo;
-int load_settings(void);
+int load_config(void);
char* SettingsGetPlayerBin(void);