/* * Copyright 2022 Olaf Wintermann * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef UWP_WINDOW_H #define UWP_WINDOW_H #include #include #include #include #include #ifdef __cplusplus extern "C" { #endif typedef struct Player { char *tmp; pid_t process; int log; int ipc; int status; bool isactive; bool isstarted; Window window; double playback_time; int width; int height; int osd_height; } Player; typedef struct { CxList *tracks; int current_track; Boolean repeatTrack; Boolean repeatList; Boolean autoplayFolder; Boolean random; } PlayList; typedef struct MainWindow { Widget window; Widget menubar; Widget player_widget; Widget sidebar_scrolledwindow; Widget sidebar; char *file; Player *player; bool fullscreen; bool mbvisible; bool sidebarvisible; bool cursorhidden; bool buttongrab; bool pwbuttonpressed; Widget playRepeatTrackButton; Widget playRepeatListButton; Widget playAutoPlayButton; Widget playRandom; Widget viewSidebarButton; Widget viewAdjustWindowSize; Widget prefSingleInstanceButton; PlayList playlist; bool adjustWindowSize; bool singleInstance; Time player_event_time; Time button_press_time; double motion_playback_time; int mouse_x; int mouse_y; } MainWindow; MainWindow* WindowCreate(Display *dp); MainWindow* GetMainWindow(void); void WindowShow(MainWindow *win); void WindowFullscreen(MainWindow *win, bool enableFullscreen); void WindowMenubarSetVisible(MainWindow *win, bool visible); void WindowAdjustAspectRatio(MainWindow *win); void WindowClosePlayer(MainWindow *win); void WindowHidePlayerCursor(MainWindow *win); void WindowShowPlayerCursor(MainWindow *win); void WindowHandlePlayerEvent(MainWindow *win, XEvent *event); void WindowShowSidebar(MainWindow *win, bool visible); void WindowUpdate(MainWindow *win); #ifdef __cplusplus } #endif #endif /* UWP_WINDOW_H */