changelog
- Sat, 22 Mar 2014 17:23:07 +0100
- by Mike Becker <universe@uap-core.de> [Sat, 22 Mar 2014 17:23:07 +0100] rev 10
- prepared code base for implementing rules
- Sat, 22 Mar 2014 16:25:49 +0100
- by Mike Becker <universe@uap-core.de> [Sat, 22 Mar 2014 16:25:49 +0100] rev 9
- implemented castling (without validation)
- Sat, 22 Mar 2014 16:04:02 +0100
- by Mike Becker <universe@uap-core.de> [Sat, 22 Mar 2014 16:04:02 +0100] rev 8
- implemented simple pawn movement
- Wed, 19 Mar 2014 15:36:54 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 19 Mar 2014 15:36:54 +0100] rev 7
- implemented chess board and remis/surrender messages
- Wed, 19 Mar 2014 10:08:25 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 19 Mar 2014 10:08:25 +0100] rev 6
- structured code
- Mon, 17 Mar 2014 15:39:36 +0100
- by Mike Becker <universe@uap-core.de> [Mon, 17 Mar 2014 15:39:36 +0100] rev 5
- separated server and client module
- Mon, 17 Mar 2014 14:35:53 +0100
- by Mike Becker <universe@uap-core.de> [Mon, 17 Mar 2014 14:35:53 +0100] rev 4
- exit hook
- Thu, 06 Mar 2014 15:03:06 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 06 Mar 2014 15:03:06 +0100] rev 3
- changed UI to ncurses session + added network handshake
- Sun, 23 Feb 2014 21:03:35 +0100
- by Mike Becker <universe@uap-core.de> [Sun, 23 Feb 2014 21:03:35 +0100] rev 2
- fixed network code + added game info and transmission of game info
- Wed, 05 Feb 2014 14:07:43 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 05 Feb 2014 14:07:43 +0100] rev 1
- added (single) client / server architecture