1.1 --- a/src/text.c Tue Apr 16 22:20:17 2024 +0200 1.2 +++ b/src/text.c Thu Apr 18 21:53:53 2024 +0200 1.3 @@ -36,7 +36,7 @@ 1.4 1.5 static void asc_text_draw(AscText const *node) { 1.6 // Obtain shader 1.7 - AscShaderSprite *shader = &asc_context.active_window->glctx.shader.sprite; 1.8 + AscShaderSprite *shader = &asc_window_active->glctx.shader.sprite; 1.9 1.10 // Upload model matrix 1.11 glUniformMatrix4fv(shader->base.model, 1,